The land in between Vienna and Bratislava, historically used to seperate people, can become the land of an emerging trans-national metropolitan area.
The VieBra Territory is strategically determined by the geographic and political circumstances and follows the idea of an “temporary Terroitory” in between of Vienna and Bratislava.
DANUBE BYPASS
The Danube-Bypass-Scenario is to create impulses für urban and economical development.
To simulate growth and densification i use the "Game of Live" algorithm, due to the analogies with the rise, fall and alterations of a society of living organisms. Its a simulation of real live processes. The Game provides an example of emergence and self-organization.
The aim of this work is to set up a method suitable for modelling the dynamic evolution of urban centres.
Rules of Conway's Game of Life:
1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three neighbours lives on to the next generation.
4. Any dead cell with exactly three live neighbours becomes a live cell.
first test - the initial configuration representing the existing settlements of Vienna and Bratislava:
>Vienna and Bratislava don't realy grow towards each other
second test - the initial configuration are the "empty fields" within the test territory:
>The evolution of urban centres of the Vienna Bratislava region can be observed
(=concept of central places)
REGULATION TOOL
The investigation of the surface is based on the measurement of 3 different qualities:
R- sealed surface
G- protected nature surface
B- cultivated surface
The association of the surface qualities to the parametric colour model of "RGB-colour" leads to a visualisation of the existing conditions. The color becomes the code of the surface-properties.
The transformation of definite parameters creates various scenarios of new conditions.